I am a 22 year old from Belgium with Hungarian roots, and beyond game developmnet I have deep appreciation for nature, cars/vehicles and music. I am always trying to find inspiration in them.
I also love to learn new things regurarly and like to keep challenging myself. A reccomendation I can give to fellow curious people is the "Very short introduction" book series published by the Oxford University Press.
2025 - 2026: Howest, Network Economy - Startup School. Developed Snack Smasher.
2025: Internship at Happy Volcano (Leuven, Belgium) working remotely on Modulus as a Tech / Game artist.
2023 - 2025: Howest (Kortrijk, Belgium), Independent Game Production, Digital Arts and Entertainment. Graduated with honors, Cum Laude.
2017 - 2023: VTI (Ieper, Belgium), Electromechanics / Mechanical shaping tehcnologies. Internships conducted at Picanol, Westlandia, Platteau
3+ years of experience building games, shaders and visual effects inside Unity for solo and team projects.
2+ years of experience low-poly modeling, UV unwrapping, rigging and animating in Blender.
3+ years of experience, photo editing, UI and texture creation.
4 years of experience, developed multiple games and countless systems.
2+ years of experience texturing and PBR workflow.
2+ years of experience, used for most of my projects.
Previous experience with Git while working in a larger team.
My sound engine of preference, I use FMOD for all my projects.
Previous experience creating prototypes and small games using blueprints.
1 year of experience, 3D modeling and UV unwrapping.
1 year of experience, mainly used for 3D pixel art texture creation.
2+ years of experience creating various pixel art effects, UI and art.
Previous experience using Perforce while working in a small team.
Previous experience with Blender tool development.