More about me

Me

Szilard Ficsor (pronounced: “See-lard Fee-chor”)

I am a 22 year old from Belgium with Hungarian roots, and beyond game developmnet I have deep appreciation for nature, cars/vehicles and music. I am always trying to find inspiration in them.

I also love to learn new things regurarly and like to keep challenging myself. A reccomendation I can give to fellow curious people is the "Very short introduction" book series published by the Oxford University Press.

Studies and professional experience

Skillset

Game development skills:
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Unity

3+ years of experience building games, shaders and visual effects inside Unity for solo and team projects.

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Blender

2+ years of experience low-poly modeling, UV unwrapping, rigging and animating in Blender.

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Photoshop

3+ years of experience, photo editing, UI and texture creation.

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C#

4 years of experience, developed multiple games and countless systems.

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Substance Painter

2+ years of experience texturing and PBR workflow.

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Github

2+ years of experience, used for most of my projects.

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Git

Previous experience with Git while working in a larger team.

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FMOD Studio

My sound engine of preference, I use FMOD for all my projects.

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Unreal Engine

Previous experience creating prototypes and small games using blueprints.

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Maya

1 year of experience, 3D modeling and UV unwrapping.

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Blockbench

1 year of experience, mainly used for 3D pixel art texture creation.

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Aseprite

2+ years of experience creating various pixel art effects, UI and art.

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Perforce

Previous experience using Perforce while working in a small team.

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Python

Previous experience with Blender tool development.

Languages:
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