Technical - VFX Artist / Independent Game Developer
I am a Technical/VFX artist with 2+ years of experience in game development. I specialize in Unity shaders and visual effects. Aside from tech art, I also have good knowledge of C# and game art.
One of my proudest achievements is having shipped my own title. In the span of eight months I solo developed, marketed and shipped Snack Smasher to Steam.
I studied Independent Game Production, Digital Arts and Entertainment at Howest (Kortrijk, Belgium) where I graduated Cum Laude, and conducted my end of degree internship at Happy Volcano (Leuven, Belgium) working on Modulus as a Tech/Game artist.